Second Life, for example, is a virtual world that mimics real life. It contains virtual businesses where users can buy, sell, rent or trade land, goods and services with other users. But, how are decreasing incomes in real life changing consumer’s spending habits online?

Since most people buy Linden Dollars on credit cards, whose interest rates are skyrocketing, everyone is thinking twice about purchasing them. If you travel through Second Life, you can see that many of the high-end clothing stores are almost completely empty, whereas the stores with the most bargains are continually packed.
From this, we can reasonably say it’s possible that the world’s economic problems are impacting the virtual one. However, since the number people actually playing Second Life is not decreasing, but the amount of money flowing into it is, another question that awaits us in the next few years is whether or not Second Life can continue to survive like this.
2 comments:
My first instinct would be to say that in times of hardship, virtual worlds like Second Life would thrive. My reasoning would be that escaping reality might become more appealing during depressing times. However its interesting that people are actually spending less money in the game.
By the way, sweet layout.
Ha! go figure.... our economy sucks so much even the virtual worlds are suffering!
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